On Tue, May 19, 1998 3:16 PM, Pure Krome <mailto:pure@SPRINT.COM.AU> wrote:
>Just an idea.
>
>If i kill a mob, a corpse is created. fine.
>
>then i quit the mud ... an NO ONE is left on the mud.
>the mud then *goes to sleep*
>
>if i return, in say ... 3 RL hours, and no one else has come on either,
then
>the corpse shouldn't have decayed, eh ?
>
>*heheh*
>
>and then, this could further apply to things like mob hp regen, weather,
etc
>etc
1. How much use is a sleeping MUD? If you have it running on a system,
the admin expects it to be running and can handle that, otherwise he'd get
ticked every time a bunch of people showed up. So the gain when the mud
sleeps is minimal, right?
2. You could have the MUD update all time-based stuff when it wakes back
up, factoring in the number of ticks that have passed.
Judson Powers Morgaelin MUD
powers@rjsonline.net telnet://mud.dwango.com:3000/
"Friends help you move... real friends help you move bodies."
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST