Re: Obj Decay and stuff

From: Judson Powers (powers@RJSONLINE.NET)
Date: 05/20/98


On Tue, May 19, 1998 3:16 PM, Pure Krome <mailto:pure@SPRINT.COM.AU> wrote:
>Just an idea.
>
>If i kill a mob, a corpse is created. fine.
>
>then i quit the mud ... an NO ONE is left on the mud.
>the mud then *goes to sleep*
>
>if i return, in say ... 3 RL hours, and no one else has come on either,
then
>the corpse shouldn't have decayed, eh ?
>
>*heheh*
>
>and then, this could further apply to things like mob hp regen, weather,
etc
>etc

1.  How much use is a sleeping MUD?  If you have it running on a system,
the admin expects it to be running and can handle that, otherwise he'd get
ticked every time a bunch of people showed up.  So the gain when the mud
sleeps is minimal, right?

2.  You could have the MUD update all time-based stuff when it wakes back
up, factoring in the number of ticks that have passed.

Judson Powers                 Morgaelin MUD
powers@rjsonline.net          telnet://mud.dwango.com:3000/

"Friends help you move... real friends help you move bodies."


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