Another silly question.
when i try to save a trigger in the game with trigedit
it don't work
the code says this ..
->Oops, I forgot what you wanted to save
So... this is what my quick grep and vi have shown ..
<olc.c>
if (save) {
const char *type = NULL;
switch (subcmd) {
case SCMD_OLC_REDIT: type = "room"; break;
case SCMD_OLC_ZEDIT: type = "zone"; break;
case SCMD_OLC_SEDIT: type = "shop"; break;
case SCMD_OLC_MEDIT: type = "mobile"; break;
case SCMD_OLC_OEDIT: type = "object"; break;
}
if (!type) {
send_to_char("Oops, I forgot what you wanted to save.\r\n", ch);
return;
}
It's obvious that i'm missing the SCMD_OLC_TRIGEDIT or whatever it is.
Where can i find the code to put trig saving / loadin in ?
is there a trigedit_save_to_disk(..); break; ???
maybe i've totally confussed myself with triggers and stuff ... :(
help me pwease :)
Jussy
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