I am trying to plan a method to allow traps in rooms
that can be a) activated automatically when a player
enters the room and b) activated in a random manner
I really want a way that I can write a spec_proc and
have random chances of a trap being triggered based
on the number of players in the room and etc....
Am I right in thinking that room spec_procs are only
executed when something happens in the room such as a
command being entered? (I mean the server doesn't check
for room spec_procs every X pulses does it?)
If I were to make it so that it did, do you think this
would increase the lag considerably (I mean would running
through the entire list of rooms checking for a spec_proc
create significant load)?
Does anyone have any clever ways to implement such a
feat?
Thanks in advance,
Chuck
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