Re: [NEWBIE] Trigedit, where from?

From: Mark A. Heilpern (heilpern@MINDSPRING.COM)
Date: 05/22/98


At 04:28 AM 5/21/98 -0700, you wrote:
>>Trigedit is a part of the OasisOLC extension made for DG by me; it is
>>available
>>from www.equoria.com, and it is currently in instantiation pl3. Pl4 is a
>>little
>>overdue, but should be out within the month. It has a few bug fixes and some
>>enhancements.
>
>Any chance of an Obuild support bit?  ;)  Seriously though, what sort of
>enhancements are you plotting?


Nope, no Obuild; I thought you were undertaking that? I am still planning
to release it in with- and without- oasis versions.

Quickly looking at the top of my readme, the additions for pl4 include:
        several new %actor.XXX% fields: str, stradd, wis, dex, con, cha, fighting,
        riding, ridden_by, weight      (fighting, riding, and ridden_by
will return
        a new character, and riding/riden_by need macros used in DAK's mount
        code to compile in.)
    Command triggers receive %cmd% - the command typed
    mobs and objects have a new trigger type: load-trigger, for when they are
        loaded into the mud.
    rooms have a zone-reset trigger
    objects have an "otimer" command to set their timer, and a timer
trigger for
        when it expires.


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