> I'm trying to write a code so if a certain flag, PLR_WATCHED for
> example, is affecting a player then everything that player types and
> sees is recorded in a file. Basically snoop into a file. I added the
> flag and the following in process_output in comm.c:
in interpreter.c, command_interpreter.. add this before everything..
  if (PLR_FLAGGED(ch, PLR_WATCHED))
    log_cmds(ch, argument);
and add in the log_cmds func looking like so:
void log_cmds(struct char_data *ch, char *argument)
{
  FILE *fl;
  char *tmp;
  struct stat fbuf;
  time_t ct;
  sprintf(buf, "%s/%s.cmd", CMD_PRE, GET_NAME(ch));
  ct = time(0);
  tmp = asctime(localtime(&ct));
  skip_spaces(&argument);
  delete_doubledollar(argument);
  if (!(fl = fopen(buf, "a"))) {
    perror("log_cmd");
    return;
  }
  *(tmp + strlen(tmp) - 1) = '\0';
  fprintf(fl, "%-19.19s :: %s\n", tmp + 4, argument);
  fclose(fl);
}
of course you have to define CMD_PRE as the directory (related to lib, i
believe) that you want command files to go into..
siv
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