> I then made a separate struct called char_money that contained
> all the variables for the players money.
>
> I then placed this stucture everywhere I found the char_point_data
> structure in structs.h
>
> I nuked the player file, modified do_stat in act.wizard.c and do_set,
> recompiled and mooted the mud. I can set the new coins types and etc..
> but they will not save. I have combed through structs.h and cannot see
> my mistake. Can someone help me out? I guess I could regress back to
> my sloppier first method but this is irritating the hell out of me =)
I don't suppose that you added the appropiate lines in db.c which
actually deal with saving and loading characters and their stats? All I
can think of..
PjD
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