[HELP] BPL13 LOADING GAME (More)

From: Del Minturn (caminturn@EARTHLINK.NET)
Date: 06/04/98


Jun  5 00:46:43 :: Quick boot mode -- rent check supressed.
Jun  5 00:46:43 :: Using lib as data directory.
Jun  5 00:46:43 :: Running game on port 6667.
Jun  5 00:46:43 :: Finding player limit.
Jun  5 00:46:43 :: Setting player limit to 248 using rlimit.
Jun  5 00:46:43 :: Opening mother connection.
Jun  5 00:46:43 :: Boot db -- BEGIN.
Jun  5 00:46:43 :: Resetting the game time:
Jun  5 00:46:43 ::    Current Gametime: 9H 22D 5M 230Y.
Jun  5 00:46:43 :: Reading news, credits, help, bground, info & motds.
Jun  5 00:46:43 :: Loading zone table.
Jun  5 00:46:43 :: Setting prefix for Zones
Jun  5 00:46:43 :: Setting the index_filename:  index
Jun  5 00:46:43 :: Loading rooms.
Jun  5 00:46:43 :: setting Prefix for World
Jun  5 00:46:43 :: Setting the index_filename:  index
Jun  5 00:46:43 :: Creating world
Jun  5 00:46:43 :: Discrete_load
Jun  5 00:46:43 :: void discrete_load begin
Jun  5 00:46:43 :: Start of  void Parse_room
Jun  5 00:46:43 :: Start of the LOOP
Jun  5 00:46:43 :: world[room_nr].zone = zone
Jun  5 00:46:43 :: world[room_nr].number =
Jun  5 00:46:43 :: world[room_nr].name =
Jun  5 00:46:43 :: db.c This is where it dies: world[room_nr].name =
fread_string(fl, buf2);


Anyone have any idea what I can do to get past this line?


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