Re: Mystery crashes

From: Mark Gerritsen (m.p.h.gerritsen@STUDENT.UTWENTE.NL)
Date: 06/05/98


I just had another one of our "Mystery crashes" that seem to happen since
I moved the MUD from a Linux 2.0.33 server to a FreeBSD 2.2.6 one...

>1) make sure you type unlimit before you run the mud.
  Err... forgive my ignorance, but is that a UNIX command?
  It doesn't recognize it as a command... do I type it at the prompt?

>2) You did make clean and then rebuilt after you moved, right? (kinda like
>asking if it is plugged in)
  Yes, I did...

>3) This happens when the mud run? and is it always crashing in this exact
spot?
  Yes, it happens when the mud is running. In different places all the
  time, but they all seem to be in objsave.c, having to do with saving
  information... I never touched any of those functions, though...
  Here's what gdb came up with for the latest crash:

Core was generated by `circle'.
Program terminated with signal 11, Segmentation fault.
Cannot access memory at address 0x20086080.
#0  House_save_all () at house.c:570
570     {
(gdb) where
#0  House_save_all () at house.c:570
#1  0x291d in game_loop (mother_desc=3) at comm.c:723
#2  0x1bcc in init_game (port=2345) at comm.c:279
#3  0x1a32 in main (argc=3, argv=0xefbfdd54) at comm.c:249
(gdb) list
565     /* Misc. administrative functions */
566
567
568     /* crash-save all the houses */
569     void House_save_all(void)
570     {
571       int i;
572       sh_int real_house;
573
574       for (i = 0; i < num_of_houses; i++)

>No one rebuilt the mud while you weren't looking and you are now running
gdb on
>new source and old core?
  No, running gdb on the current source and current core...

>4) what compilier/version are you using?
  I'm using gcc (comes with the shell I have)... not sure what version,
  can't find it anywhere...

>--Angus
I really hope this helps you help me, because I have no idea what's going on.

Havoc of Dagmarck (Mark Gerritsen)


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