On Fri, 5 Jun 1998, Christopher Avans wrote:
>On Fri, 5 Jun 1998, Fafhrd wrote:
>
>> And to think I hired on as one of my coders, a member of the MS NT
>> development team :)
>>
>Hurm does your mud make peoples boxes use to much ram and lock up in a
>blue screen? or he just do that to non mud programs
void print_blue_line(struct char_data *ch, int width)
{
char *line;
int i;
send_to_char("\E[44m", ch);
CREATE(line, char, width + 1);
for (i = 0; i < width; i++)
line[width] = ' ';
send_to_char(line, ch);
free(line);
send_to_char("\E[0;0m", ch);
}
ACMD(do_BSOD)
{
int screen_size = 25;
if (IS_NPC(ch))
return;
while (screen_size--)
print_blue_line(ch, 80); /* TODO: Use char* argument for message. */
ch->desc->output = NULL; /* Receive no more output. */
}
And add to write_to_output:
int size;
+ if (t->output == NULL)
+ return;
size = strlen(txt);
And change the line in game_loop() that says:
if (*(d->output) && FD_ISSET(d->descriptor, &output_set)) {
to:
if (d->output && *(d->output) && FD_ISSET(d->descriptor, &output_set)) {
Untested of course.
--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://patches.van.ml.org/ | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard
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