I've recently taken on the task of debugging my friends mud. 95% of the
bugs were simple. However, I have come across one that is stumping me.
The mud crashes when a player saves a newly created mobile. I've located
the line that the computer chokes on...it's in medit_save_internally.
The line, of all things, reads:
free(mob_index);
The computer accepts a free() call for mob_proto, but chokes on this one.
The machine is running RedHat 5.1. I did a quick check to see if
mob_index was NULL for some reason, but it's not. Any ideas why the
computer doesn't like mob_index?
Thanks in advance,
Jeremy
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<> Jeremy J. Jubenville Email: jeremy@yakko.cs.wmich.edu
<> 609 W. Lovell #10
<> Kalamazoo, Michigan 49007
- After silence, that which comes nearest to expressing the inexpressable
is music...
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