On Sat, 13 Jun 1998, Kyle Goodwin wrote:
>if (STATE(d) == CON_PLAYING && GET_LEVEL(ch) <= LVL_IMMORT)
> continue;
If you want to compile your MUD, try this: :)
if (STATE(d) == CON_PLAYING && GET_LEVEL(d->character) <= LVL_IMMORT)
continue;
--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://patches.van.ml.org/ | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard
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