Re: More On SpecProcs

From: Christopher Bosdal (nivek@MPINET.NET)
Date: 06/14/98


Try some semicolons.

-- Cyberaktif

Quinn ShadowStalker wrote:

> Ok as you suggested Ive taken the liberity of going out and buying a C/C++
> book, also Ive got a few questions, ok, now to give you what is sapposed
> to happen.
>
> Player enteers mutation chmaber, puts the objects in the box, closes it,
> and the process begins.  After the process is finished it should set them
> to PLR_MUTANT, and add 500hp, mv, and mana to their current MAXHIT, etc...
>
> now this is what I have for what happens after, but it doesnt seem to
> work, any ideas why?
>
>                                 SET_BIT(PLR_FLAGS(ch), PLR_MUTANT);
>                                 GET_MAX_MANA(ch) += 500
>                                 GET_MAX_HIT(ch) += 500
>                                 GET_MAX_MOVE(ch) += 500
>
> --------------------------------------------------------------------------
> |Matt Roach - owner of OnyxMUD            | "I dont have bugs... just    |
> |And Coder/Builder of Quaratine           | randomly created features!"  |
> |matt@shiva.ml.org    quinn@mud.comsys.net|                              |
> |quinn@match.org                          |                              |
> --------------------------------------------------------------------------
>
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