I recently put the clan code snippet into my mud, and have begun to get
crashes when someone does a ctell:
Program terminated with signal 11, Segmentation fault.
#0 0x68fd in do_ctell (ch=0x661c00, argument=0xefbfb93f "wo", cmd=119,
subcmd=0) at comm.c:2262
2262 if (i->character->player_specials->saved.clan == c){
(gdb) back
#0 0x68fd in do_ctell (ch=0x661c00, argument=0xefbfb93f "wo", cmd=119,
subcmd=0) at comm.c:2262
#1 0xb28 in ?? ()
#2 0x5e771 in command_interpreter (ch=0x661c00, argument=0xefbfb93c "ct wo")
at interpreter.c:1052
#3 0x2818 in game_loop (mother_desc=3) at comm.c:749
#4 0x1bff in init_game (port=4000) at comm.c:342
#5 0x1a43 in main (argc=2, argv=0xefbfda20) at comm.c:306
Most of the time, I can debug just fine with gdb, but I have no idea what the
0x68df error is. Any ideas? BTW, I upgraded to bpl13 on my
pretty-well-modified bpl12, and everything's working better than ever! :)
Regards
Gordon Forsythe
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