James Turner wrote:
> "Pat O'Laughlin" <polaughlin@STARIX.NET> writes:
>
> > For anyone who was wondering how to put an info channel on your MUD
> > (when player enters game, dies, levels etc.), here is how I did it:
> >
> > *** utils.h - at the bottom of the file ***
> >
> > void infochan(char *str, int level)
> > {
> > char buf[MAX_STRING_LENGTH];
> [snip]
> > }
> >
> > *** end utils.h ***
>
> Don't put functions in .h files :) Put them in .c files, then
> prototype them somewhere. I'm assuming you meant to do that and just
> typo'd when you posted (lord knows I do that often enough).
Yep, thats a typo alright.... thanks for pointing that out.... yes,
that function should go into utils.c :-)
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