Please remember to look at the archives for bugs like this, but you need
to look at oedit_setup_existing() and see how it initializes the triggers
(something to the effect of OLC_TRIGGER_TYPE(d) = OBJ_TRIGGER). Similar
lines need to be put in oedit_setup_new, redit_setup_new, and medit_setup
new but with the correct type.
Look at your code for more information.
On Thu, 25 Jun 1998, The Mighty Mighty Bosstone wrote:
> With my dg scripts it crashes if i dont save a room first before adding
> a script. same with objs and mobs. ideas?? similer probs??
>
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