On Sun, 28 Jun 1998, I Chose No Name wrote:
> Okay, here's my problem: I added the spell haste to my mud (show ya the code
> in a sec) and everything compiled right...
>
> (magic.c)
> case SPELL_HASTE:
> af[0].duration = 4;
> af[0].bitvector = AFF_HASTE;
> to_vict = "The world slows down around you.";
> to_room = "$n begins to move quickly.";
> break;
>
hrm.. shouldnt there ba a like af[0].accumulative or something to hat
effect thats either TRUE or FALSE? Not sure.. just guessing..
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~~~ Travis Turner
O O -- Smile, theres gotta turnert@galstar.com
. be someone out there that http://www.galstar.com/~turnert
\_/ likes ya :) ICQ UIN: 2172782
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