heh.
1. that was supposed to be private mail.
2. it's almost 1 a.m. (+1 asshole point for Belgarath)
-B.
ObCircle:
I was wondering what types of things people give for manual quests. I'm
making a quest reward command (actually made) and wanted to make it as
dynamic as possible.
-B.
Original Message:
Bleh, ignore him, that's worthless drool. E-mail me the code and I'll let
you know what's wrong, most likely you aren't initializing those pointers
when editting a new mob. Check redit_setup_existing and see if it copies
the data into the OLC_MOB(d) struct.
Let me know if you need help.
Belgarath@Etheria
At 12:24 AM 7/8/98 -0700, you wrote:
>Did you ever change the variable types that store your character stats in
>structs.h? They are normally sbyte (-127 to 127) in value, so if you
>changed them to another type, you'll need to change the format chars in that
>line to the appropriate format.
>
>or...
>
>Go to the args list and put a (sbyte) before each GET_STR, GET_ADD, etc.
>
>Lemme know what's up. It works fine for me and I've had no other reports
>thus far.
>
>Rick
>
>-----Original Message-----
>From: Scorn <scorn@RMI.NET>
>To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
>Date: Tuesday, July 07, 1998 5:04 PM
>Subject: Re: [OLC] Stats in Medit
>
>
>>I tried adding the code for stats in medit however on the medit menu i get
>>the following:
>>
>><snip>
>>Stats : Str/Add Int Wis Dex Con Cha
>> 11/4959264 4959272 4959264 4959280 11 4959264
>>end
>>
>>was wondering where all these extra numbers came from....
>>when i stop using olc i stat the mob and it has changed the stats but they
>>still look all messed up on the medit screen..
>
>
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