Hi, All!
Is this correct that all norent items are crash saved?
Players can rent out keys and other limited things.
So I think it will be better to do something like this:
if (!OBJ_FLAGGED(obj, ITEM_NORENT))
result = Obj_to_store_from(obj, fp, locate);
else
result = TRUE; /* parse weights but don't save obj to file */
in objsave.c, Crash_save()
Andrey (andrey@alex-ua.com)
aka Zmey // RMUD
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