Thus spake Stephen Wolfe <siv@CYBERENET.NET>:
>suggest using the dg_event system to create events that will call the
>hit() func (or whatever)..it would be much less CPU intensive (no
>decrementation of a roundtime var)..i did this a while ago using events
>based on the dg system (extracted from the dg src, not the patch that is
>now available), but didn't like the feel of event based combat..
On a related note, I wrote an event-based fighting engine w/ dg events. An
old version is on the ftp site now and a much better, more recent version
is stuck in the limbo of incoming. check out fightevent.README and
fightevent.diff.gz.
--
Kevin Doherty, kdoherty@jurai.net
"Multiple exclamation marks are a sure sign of a diseased mind."
-- Rincewind (from _Eric_)
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