Ok, this is CircleMUD related because I had this problem while trying to
develop code for CircleMUD! Woo! Go me! (Sorry, I'm like this first
thing in the morning, and 10:30 AM is morning for me.)
Anyway, since that's over with, let me explain my dilemna.
In DG Scripts, it fairly often uses code like (I don't have access to my
code):
typedef struct trig_data;
from what I've read, that makes it so I can go "trig_data *blah" and it
works just the same, without the struct.
However, now we see stuff like:
trig_data **trg_index;
or
struct trig_data **trig_index;
In any case, it seems to be a pointer to a pointer. I'm still pretty
newbie to pointers and the like, but I was hoping to finish obuild OLC for
triggers. Any ideas?
BTW, the CircleMUD site hasn't got but one thing uploaded to the
"contrib/code" dir in the past month. First person to upload gets a cookie!
-B.
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