> in fight.c void damage ()
> <snip>
> int lvl = 0;
> lvl = (GET_LEVEL(ch) - GET_LEVEL(victim));
>
> if ((lvl > 5 || lvl < -5) && (!IS_NPC(victim) && !IS_NPC(ch))
> && GET_LEVEL(ch) < LVL_IMPL){
> send_to_char("Try killing someone closer to your level.\r\n", ch);
> return;
>
> }
You'll also want to check certain spells/skills that do not call
damage(), but can be used in a pkill sort of way, like 'blindness'.
--
-AxL, axl@wpcr.plymouth.edu - Ass't GM, Sysop, RPM Director, WPCR, 91.7 FM
"Discriminate against the next fashion sucker you meet....it's a raver!"
- Ec8or, Digital Hardcore Records
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