Sorry If I've posted this twice, but I'm not sure that it got through
last time........
I'm not currently coding on my mud, but I was going to have a
AFF_ASTRAL flag, for use by mages. This would mean changes to do_look
since astral beings could only see other astral beings, in fact
changes to most of the major functions. Astral mages/ beings would
only be able to pick up astral objects, Astral travel would cost no
MP, just a loss of mana to cast the spell, but astral combat would
kill you just as dead as normal combat.
The one problem that I can see, is that I would have to create a
character XXX's physical body mob/ object (could he be carried by his
quest buddies?) to leave behind when he went astral, and any attack on
this would snap the mage back to his body, into a middle of a fight.
Obviously astral would have to occur somewhere hidden.
So, the question is, How would I create a named mob, with the players
name, who would be automatically set to position sleeping, and where
it would be best to check if a mob was an "physical body mob".
Cheers,
Dan
Ps. - Another thought - how would astral worn objects save.....?
=========
>Ok, well I'm new to the mailing list...I'm wondering if anyone has ever tried
>to revamp the original Circle death code. I am currently working on a project
>of making the character into a ghost upon death and must find a temple to
pray
>at before rising once again from their corpse. This goes along with my
>Diety/god system though has no effect as of yet. I am looking for any
>guidelines or aid I could use in turning the character into a ghost?
>description, properties, etc.
>
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