What kind of formula did you use for the saving throws. Has anyone else
completed anything similar? To cut down on the bs table (lots of code).
I think there should be dexterity and level factors involved. (i.e. higher
dex and or higher level = lower thaco).
level 10 warrior
current codeing thaco = 10
if coded with dex:
dex Thaco
5 = 12
8 = 11
12 = 10
15 = 9
18 = 8
I do not have the coding experience to implement anything of that nature.
However I would like to learn.
Could it be possible to add some if statements to adjust thaco?
if (GET_LEVEL(ch) <= 6)
thaco += 2;
if ((GET_LEVEL(ch) >=5) && (GET_LEVEL(ch) <= 8))
thaco +=1
and so on?? would that work?
or is there another possibility?
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