A slight error in the saving throw code I put up. It should be:
int save; <-- throw in somewhere near top of function
switch (level) {
case 0: return 0;
default:
save = (80 - (level - 1));
if (save < 0)
return 0;
else
return save;
}
That makes sure that the saving throws don't go sub-zero. :)
- Scott Bowden
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