Better yet, how about a means to cast a spell on a character for opening a
door or trying to use a certain command?
not only limiting it to one spell...
Abyss wrote:
>
> At 10:02 AM 8/21/98 -0400, you wrote:
>
> >ObCircle:
> >I'm interested in hearing suggestions for pl6 of DG Scripts. What's already
> >been put into them as new features:
> > mdoor and odoor commands (like wdoor)
> > mtransform -<vnum> now lets the new mob get its own hp/max hp/exp
> > rather than retaining those of the transofrming mob
> > Xsend/Xecho/Xechoaround commands can be replaced with %send%, etc.,
> > making the commands non-attach-type specific
> > scripts can not attach/detach scripts to mobs/objs/rooms by id
> > there are now zone commands to attach scripts and set globals
>
> How 'bout an obj & mob trigger/command that would poison a char?
> Example use of this would be to have a chest or door that upon opening,
> would poison a char.
>
> +------------------------------------------------------------+
> | Ensure that you have read the CircleMUD Mailing List FAQ: |
> | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
> +------------------------------------------------------------+
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST