Was lookin through the cvs file of yours, and noticed something that I
changed a few months back.
I don't know about you, but Immortals effectivly can go anywhere and move
anywhere EXCEPT water rooms (where boats are needed). Pisses me off that I
have to either go buy a raft or load one, if I can remember a vnum. (with
exception of using the GOTO command)
I changed the section that checks for a boat and added in something like ||
GET_LEVEL(ch) >= LVL_IMMORT
This also goes along with building zones and stuff.. Making a new room
(water) and not having a raft kinda breaks your concentration when you have
to go get a flippin raft. (anyways.. I am sure you get my point). How about
adding that line in (I can provide the actual section if you wish).
Thanks for listening..
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST