Okay. I got almost everything working properly, no thanks to anyone but
Brett Williams (Thanks Brett! Even the obvious is sometimes hard.)
Now, i am getting a large error.
Actually, the mud crashes. Totally.
#0 perform_violence () at fight.c:989
989 if (GET_OBJ_TYPE(weapon) == ITEM_FIREWEAPON) {
in my pulse violence, to subtract ammo, i have this right before the
GET_MOB_WAIT:
weapon = GET_EQ(ch, WEAR_WIELD);
if (GET_OBJ_TYPE(weapon) == ITEM_FIREWEAPON) {
GET_OBJ_VAL(weapon, 3) -= 1;
}
Uhhh... Help? =(
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