> if( (!IS_NPC(victim) ) && (!IS_NPC(ch))){
> GET_KILL_COUNT(ch) += 1;
> }
> die(victim);
> return 0; /* -je, 7/7/92 */
You are increasing the kill counter on the person that kills something.
Don't know if that's what you want or not. But if you want to increase the
number on the person that gets killed, it should be
GET_KILL_COUNT(victim)++;
instead of
GET_KILL_COUNT(ch) += 1;
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