Kieran Sobel wrote:
>
> Is there a simple way to define player houses? I am planning on having some
> sort of real estate system in my mud, so this is pretty neccasary. I've been
> looking at all the docs I can get my hand on, (granted, that does not include
> spending hours looking for it on the web, so I might have missed something).
> Is there something I am missing or are player houses left up to coders to
> implement?
>
> - Kieran of Darkening Skies
try looking at the hcontrol and house command...
--
"The optimist sees the doughnut, the pessimist sees the hole."
char c[160],z;main(x,d){for/*/ -- Wedge -- /*/(x=159;x--
;c[x]=32);c[79]=z;c[39]=88/*/ wedget@mci2000.com /*/;for(d=31;x
=78,puts(c+z),d--;z=80-z)/*/ high school junior /*/for(;--x;c[x
+80-z]=88-56*!(c[z-!0+x]/*/ mud and game coder /*/-c[z+x+1]));}
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