I Chose No Name wrote:
>
> Okay, I added a clan system to my mud with seperate clan files and everything,
> boots em up in db...everything seems to load up fine but whenever i try to
> call anything from the clan (clan[i].name or anything like that) it
> crashes...now I know I have clans loaded, and clan[0].name crashes as
> well...not sure what the problem is? I basically copied the loading of rooms
> so it's index_boot, discrete_load and parse_clan but for some reason it
> appears that the clan struct...doesn't..work..any help would be greatly
> appreciated, thanks
i haven't the foggiest about why it's crashing, but you should try
re-doing
the entire thing with a linked list instead. it's overall easier to
manage.
p.s. do you choose no name, or is you're actual mudname/realname
"IChoose NoName"?
--
"The optimist sees the doughnut, the pessimist sees the hole."
char c[160],z;main(x,d){for/*/ -- Wedge -- /*/(x=159;x--
;c[x]=32);c[79]=z;c[39]=88/*/ wedget@mci2000.com /*/;for(d=31;x
=78,puts(c+z),d--;z=80-z)/*/ high school junior /*/for(;--x;c[x
+80-z]=88-56*!(c[z-!0+x]/*/ mud and game coder /*/-c[z+x+1]));}
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