Last night I finally got OLC+ patched in, and everything compiled fine.
Only prob is that now whenever a mob attacks, it crashes the mud. I ran
the debugger and it showed me where it was crashing, but I am not the
best at C yet so I am a little clueless. This happened with just stock
circle and the OLC patched in.
Thanks for any help
Here is what debugger showed me
void hitprcnt_mtrigger(char_data *ch)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (!SCRIPT_CHECK(ch, MTRIG_HITPRCNT) || !FIGHTING(ch) ||
AFF_FLAGGED(ch, AFF_CHARM)) **** Debugger pointed out this
line.****
return;
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (TRIGGER_CHECK(t, MTRIG_HITPRCNT) && GET_MAX_HIT(ch) &&
(((GET_HIT(ch) * 100) / GET_MAX_HIT(ch)) <= GET_TRIG_NARG(t))) {
ADD_UID_VAR(buf, t, FIGHTING(ch), "actor", 0)
script_driver(ch, t, MOB_TRIGGER, TRIG_NEW);
break;
}
}
}
--
Bob Mills
romills@gte.net
ICQ# 5521683
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST