>A way to fix this would be :
>if (!world[rnum_of_room].dir_option[direction]) {
>CREATE(world[rnum_of_room].dir_option[direction], struct >room_exit_data,
1);
not trying to beat a dead horse here, but looking at this along with the
train code.......wont this only do one room.....the train.c relies on 2
trains running simultaneously. Wont this only work one?
Scorn
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