Elevator Code

From: Phillip A. Ames (kirk47@JUNO.COM)
Date: 09/15/98


Heyaz...  I have 2 quick questions here...  on the chunk o' code below,
if nobody would particularly mind it, could you tell me through private
e-mail what the character at the end of the line with the VNUM_e is?  I
found it at mouse.van.ml.org under the elevator special, so if you could
look there it'd be more helpful than from my e-mail :).  It looks like an
upside down question mark in my browser, a weird |_ shape figure in a
text editor, and a + in my e-mail client ;)  Now, for my more important
question: I'm interested in doing the spin for clip weapons.  I know it's
been done before, by Chris Jacobson, but could anyone give me a few
pointers as to how to start out doing it?  I'm going to check the
archives in a few minutes, so you can assume I'll have read most of
what's there.  Thanks,

-Phillip Ames

Phillip Ames    | Satisfaction is not guaranteed.
kirk47@juno.com | -Ferengi Rule of Acquisition #19
ICQ: 8778335    | AOL IM: Grathol
http://members.xoom.com/Gowron/index.html(Unfinished)

Code below ;)
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

 {
    if((desc = find_exdesc("VNUM_e",
world[ch->in_room].ex_description)))^+
    {

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