Re: [Off-Topic] Number of Coders for a MUD

From: Ed Shipe (litbisc@CROSSLINK.NET)
Date: 09/16/98


*BIG SNIP*
>
>This whole topic was the main reason the SPOOC (Society for the Promotion
>Of Original CircleMUD's) was created.  Despite the difficulty in keeping
>it alive, there is still a lot of interest in the idea of some kind of
>organization to promote CircleMUD's that excel in originality.  Sorry I
>can't be the one to help this organization off the ground, but I just
>don't have any time.
>


Ive never previously heard of this effort...  Its definately something for
the CircleMUD community to look at.  Maybe George could host it in his
site?... Someone would have to figure out the criteria (% of original zones,
feature requirements (this is rough..)... etc.    Could even try to get a
category on the mud connector... all this could give the "descriminating"
mudder a list of muds worth the effort of looking at.
Also, it could be non-circle specific... I know at least smaug suffers from
the same problem.. a lot of them seem to be same.

*shrug* ... a lot people seem to like 'same' muds.. easier to find eq, now
the stats of mobs and items..

Also, I disagree with the "building for big muds theory"...  takes a lot of
variety out of the mud community if only a few muds are attracting the
builders (and we'd all be on medieva... leave it at that.. please don;t
start the rec.games.mud.diku 4-year long flame war here)

YMMV

ed
(whose mud isn't going public with ANY stock zones)

ObCircle:  Im working on ideas for "unique" eq (only one ever exists on the
mud)  Ive considered trying out the save-room snippet i saw somewhere or an
equivalent piece of code so that one could load a piece of eq, save the
room, and if the eq is ever found, it never repops in the mud.  Anybody done
anything like this or have any other ideas on how?


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