ok..this is a multi-part message, since there's a lot of stuff to change,
and a lot that i want to explain :)
> i was wondering is it possible to modify how well an individual skill is
> learned by a certain class or race ie....
> kick (superb)
> bash(good)
> disarm(very good)
> and have those be the max they can practice them?
> so now even if they type practice bash it says learned in that area?
>
> Also had a question about adding race spells
> spell_level(SPELL_CLONE, RACE_ELF, 30);
i did this by getting rid of the prac_params thing (in class.c) and the
min_level int in the spell_info struct (spells.h)..i replaced them with
a struct that looks basically like this:
struct prac_info
{
int min_level; /* level can prac */
int learned; /* percent can prac to */
bool splskl; /* is it a spell or skill? */
int max; /* max per prac */
int min; /* min per prac */
};
then change spell_info like so:
struct spell_info_type {
byte min_position; /* Position for caster */
int mana_min; /* Min amount of mana used by a spell (highest lev) */
int mana_max; /* Max amount of mana used by a spell (lowest lev) */
int mana_change; /* Change in mana used by spell from lev to lev */
- int min_level[NUM_CLASSES];
+ struct prac_info class_params[NUM_CLASSES];
+ struct prac_info race_params[NUM_RACES];
int routines;
byte violent;
int targets; /* See below for use with TAR_XXX */
};
so now we have all of that information on a class and race basis..this will
allow us to assign practice amounts, learnedness, levels, etc differently
for different races and classes..of course, this will take quite a bit
more memory since we have to store more data..
so, now you need to change how this information gets assigned..we want to
have everything assigned in init_spells, using the spell_level function
just like it is now..so we have to modify it so that calls will look like
this:
spell_level(SPELL_HEAL, CLASS_CLERIC, 1, 25, 100, SPELL, CLASS, 97);
and the function will look like (it's in spell_parser.c):
void spell_level(int spell, int which, int level, int min, int max,
bool splskl, bool class_or_race, int learned)
{
int bad = 0;
if (spell < 0 || spell > TOP_SPELL_DEFINE) {
log("SYSERR: attempting assign to illegal spellnum %d/%d", spell, TOP_SPELL_DEFINE);
return;
}
if (class_or_race == CLASS) {
if (which < 0 || which >= NUM_CLASSES) {
log("SYSERR: assigning '%s' to illegal class %d/%d.", skill_name(spell),
which, NUM_CLASSES - 1);
bad = 1;
}
} else if (class_or_race == RACE) {
if (which < 0 || which >= NUM_RACES) {
log("SYSERR: assigning '%s' to illegal race %d/%d.", skill_name(spell),
which, NUM_RACES - 1);
bad = 1;
}
} else {
log("SYSERR: not assigning '%s' to race OR class.", skill_name(spell);
bad = 1;
}
if (level < 1 || level > LVL_IMPL) {
log("SYSERR: assigning '%s' to illegal level %d/%d.", skill_name(spell),
level, LVL_IMPL);
bad = 1;
}
if (min < 0 || min > 100) {
log("SYSERR: assigning '%s' illegal min %d.", skill_name(spell), min);
bad = 1;
}
if (max < 0 || max > 100) {
log("SYSERR: assigning '%s' illegal max %d.", skill_name(spell), max);
bad = 1;
}
if (learned < 0 || learned > 100) {
log("SYSERR: assigning '%s' illegal learned %d.", skill_name(spell),
learned);
bad = 1;
}
if (splskl != SPELL || splskl != SKILL) {
log("SYSERR: assigning '%s' illegal splskl %d.", skill_name(spell),
splskl);
bad = 1;
}
if (!bad) {
if (class_or_race == CLASS) {
spell_info[spell].class_params[which].min_level = level;
spell_info[spell].class_params[which].learned = learned;
spell_info[spell].class_params[which].min = min;
spell_info[spell].class_params[which].max = max;
spell_info[spell].class_params[which].splskl = splskl;
} else {
spell_info[spell].race_params[which].min_level = level;
spell_info[spell].race_params[which].learned = learned;
spell_info[spell].race_params[which].min = min;
spell_info[spell].race_params[which].max = max;
spell_info[spell].race_params[which].splskl = splskl;
}
}
}
there will be a second part, finishing up the explaination..
siv
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