Ok, on a hunch I decided to see if stat file <character> would work.
Here's what I got in the log:
Sep 20 11:38:02 :: SYSERR: Mob (null) (#-1) had player_specials allocated!
And here's what I got in the game:
MALE NPC '(null)' IDNum: [ 2], In room [ 0]
Title: of the Sword
L-Des: <None>
Monster Class: Normal, Lev: [ 1], XP: [ 1], Align: [ 0]
Str: [18/0] Int: [10] Wis: [10] Dex: [11] Con: [12] Cha: [7]
Hit p.:[11/11+1] Mana p.:[100/100+1] Move p.:[83/83+1]
Coins: [ 30608], Bank: [ 0] (Total: 30608)
AC: [100/10], Hitroll: [ 0], Damroll: [ 0], Saving throws: [0/0/0/0/0]
Pos: Standing, Fighting: Nobody, Attack type: hit
Default position: Standing, Idle Timer (in tics) [0]
NPC flags: WIMPY
Carried: weight: 0, items: 0; Items in: inventory: 0, eq: 0
Master is: <none>, Followers are:
AFF: NOBITS
Script information:
None.
I'll keep trying to figure it out, and I just might have patched it
something wrong. Going to check out clear_char and the like.
Maybe I need to CREATE() the player_specials ?
[-------------------------------------------]
Tony Robbins, <tonyr@nwpaclink.com>
LakeView Technologies, Inc.
[-------------------------------------------]
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