>ok this may sound dumb to some of you but it is a general concern for
me.
>ok i have someone that has been idle if he has been idle for more than
5
>minutes autosave saves him in limbo so if the game crashes before he
>returns and saves again then he will load in limbo.
>Or if autosave is off and someone is in limbo and i want to shutdown
reboot
>i type force all save he is now saved in limbo and again will load
there.
>So is there a way to avoid this? GET_WAS_IN doesnt work i tried that
>already. Also is ther a way to set autosave to send a message when
saving?
>Like "scorn has forced you to save" ?
>Thanks
>Scorn
I think the easiest way for you to stop people from entering the game in
limbo would be creating a check to see if the players loadroom is limbo
then it changes it to the normal startroom for that player.
Also, if you want to add a message when autosaving, add a line telling
the player they are being saved in the function Crash_save_all from
objsave.c. :) I would tell you where to put it but I don't have the
code in front of me... just find a fitting place and add a act
statement where appropriate. :)
I hope this helps. :)
*************************************************************
* Strider Aragorn, * WWW.Angelfire.com/ut/StriderA/ *
* AKA Matt Jones. * or /ut/StriderA/Strider.html *
*************************************************************
* ICQ: 6506437 * E-Mail: StriderA@Hotmail.Com *
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