Yup, You would have to use separate files for each player. Think about this:
What happens when you save the larger struct into the space of a smaller one?
Yikes! I have just settled for putting off additions that will change the size
of the pfile until a couple stack up and then converting the pfile with a simple
executable. The only REAL excuse for a pwipe on a machine with binary pfiles is
changing to a machine where they are compatible. Though, there should be a way
around this too.
--Angus
______________________________ Reply Separator _________________________________
Subject: Re: Version Information?
Author: INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE
Date: 9/20/98 9:59 PM
On Sat, Sep 19, 1998 at 06:34:07AM -0500, Patrick Dughi wrote:
> Has anyone thought of adding versions to their player files (binary) ?
>
> That is, if you want to make a pfile change, you go ahead and do
> it, make the new structures, but keep the old ones. Then have a way to
> check for version of pfile, and then load up, setting up defaults for each
> new thing, and you're set.
>
> How? Oh, I don't know. Maybe make the first element of each struct
> an integer with a version number, and for each file do something like read
> the size of an int , determine struct type, rewind, load up correct struct
> type.
> This doesn't seem too hard to me, what do you think?
>
> PjD
DG uses versioning for the player files. It uses seperate binary files
for each player though, not one huge one. The idea came from David Berry
in FL.
Eric
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