On Mon, 21 Sep 1998, Tony Robbins [Kupek] wrote:
>Just so you all know, the bug still exists in the CVS snapshot for
>linkloading and stating players in their file.
>(the changing of the IS_NPC define does not change it)
Might help to know the version you're using. :)
Because with my current version:
500H 100M 82V > stat file bob
MALE PC 'Bob' IDNum: [ 2], In room [ 0]
Title: the Immortal Warlock
L-Des: <None>
Class: Magic User, Lev: [31], XP: [8000000], Align: [ 0]
Created: [Sat Sep 12], Last Logon: [Mon Sep 21], Played [0h 5m], Age [17]
Hometown: [1], Speaks: [0/0/0], (STL[186]/per[45]/NSTL[3])
Str: [13/0] Int: [17] Wis: [16] Dex: [14] Con: [11] Cha: [10]
Hit p.:[173/173+6] Mana p.:[649/649+16] Move p.:[167/167+20]
Coins: [ 0], Bank: [ 0] (Total: 0)
AC: [100/10], Hitroll: [ 0], Damroll: [ 0], Saving throws: [0/0/0/0/0]
Pos: Standing, Fighting: Nobody
Default position: Standing, Idle Timer (in tics) [0]
PLR: SITEOK
PRF: COMPACT D_HP D_MANA D_MOVE AUTOEX !HASS LIGHT C1 C2 RMFLG
Carried: weight: 0, items: 0; Items in: inventory: 0, eq: 0
Hunger: -1, Thirst: -1, Drunk: -1
Master is: <none>, Followers are:
AFF: NOBITS
500H 100M 82V >
"current version" being one with IS_NPC() put back to MOB_ISNPC check.
-#define IS_NPC(ch) (IS_SET(MOB_FLAGS(ch), MOB_ISNPC))
-#define IS_MOB(ch) (IS_NPC(ch) && ((ch)->nr >-1))
+#define IS_NPC(ch) (IS_SET(MOB_FLAGS(ch), MOB_ISNPC))
+/* #define IS_NPC(ch) (GET_PFILEPOS(ch) == -1) Not yet. */
+#define IS_MOB(ch) (IS_NPC(ch) && GET_MOB_RNUM(ch) >= 0)
That is from 98092022-bpl14.patch.gz
--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard
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