I have a problem with MSP. I can't put different tunes for different
occurences. When I for example enter an area, it plays the music to that
area, and when I enter battle, it will play the battlemusic. But, there
lies the problem. My zMUD hangs up the whole computer, and the whole
soundsystem goes haywire. I figured this was because I don't turn off the
last played music before the second one is to come. But the
send_to_char(!!MUSIC(Off), ch);
line doesn't work. The music doesn't stop. What can be the error?
_______________
() Christoffer )
| ~~~~~~~~~~~ |
| Implementor |
| o f |
| Legends |
| |
| stargate. |
| orion. |
| boden. |
| se 4000 |
| ___________ |
()______________)
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