> Hi all. I was wanting to know if anyone has implemented a kind of walking
> algorithm for NPCs. For example, if you are a guardin a town called Sigholt,
> and you blow your whistle to summon the NPC guards in the town, is there a
> way of the NPCs to get to the player guard by walking normally, not just
> 'teleporting' themselves there?
>
> I know it would be extremely hard to implement, but it would add a huge
> extra dimension to the game - you could have a tavel brawl and get your
> friends to block the enterance :)
>
Have a peek at the 'track' code. What that does is work out which
way to move to get to a given room. Use that code and you should
find your mobs will walk there very tidily.
Marc
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