> Okay you know how track works right.. it tells you which direction to goto
> to get to that person..
> well is there anyway toget it so that a person doesn't have too keep
> tracking everytime they go into another room...
> like maybe the firsttime it say
>
> # you sense a trail to the north
> and then when you go north under the room description it will say
>
> # you sense a trail east...
> instead of them having to type track name everytime they go into a different
> room
>
One easy way to do it would be to have a flag in the player structure
that was used to show whether the player is tracking, although it
would need a corresponding string in there as well.
Then, whenever the player enters a room, the track command kicks in
and repeats the process for the player. To stop this, the player
would type 'track stop' or something like that.
So;
> track fido
You sense a trail to the east
The MUD then ticks the track flag, and sets the tracking string to be
'fido'
> east
You walk to the east
Room description
You sense a trail to the north
> north
You walk to the north
Room description
A fido is here
> track stop
You stop tracking
The MUD then clears the string down and removes the track flag
Marc
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