Heya all :) I've got a question... Can any of you see a problem with
the code below? If you don't you're about as stuck as me, cos it doesn't
work. :P I make a trigger using the variable %actor.ship% and
%actor.shiprank%, assign it to a mob and make it a greet trigger.... It
doesn't say anything, for people WITH ships or WITHOUT ships. Thanks in
advance,
-Phillip
Phillip Ames | Satisfaction is not guaranteed.
kirk47@juno.com | -Ferengi Rule of Acquisition #19
ICQ: 8778335 | AOL IM: Grathol
http://members.xoom.com/Gowron/index.html(Unfinished)
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
else if (!str_cmp(field, "ship")){
if ((ship_num=find_ship_by_id(GET_SHIP(c)))>=0&&ship_num<num_of_ships)
{
if(GET_SHIP_RANK(c)>0)
sprintf(str, "%s", ship[ship_num].name);
else sprintf(str, "No ship");
}
}
else if (!str_cmp(field, "shiprank")){
if ((ship_num=find_ship_by_id(GET_SHIP(c)))>=0&&ship_num<num_of_ships)
{
if(GET_SHIP_RANK(c)>0)
sprintf(str, "%s", ship[ship_num].rank_name[GET_SHIP_RANK(c) -1]);
else sprintf(str, "Unranked");
}
}
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