>i am trying to implemement the same kinda spell system into my mud..
>but i have no idea how to start..
>maybe you can help me...
One way I thought of doing it but haven't really looked into it, is if
spec_proc's can be assigned to OBJ's, use that to do a SET_SKILL(blah, 100);
I wanted to do something that that to .. considering I'm trying to base my
MUD almost completely on AD&D rules .. >:]
________________________________
Jodi Goddard - ICQ : 17422736
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