The defines here are setting PRF_COLOR_X up as constants. These should
be (1 << 13) and (1 << 14) respectively.
> #define PRF_COLOR_1 13 /* Color (low bit) */
> #define PRF_COLOR_2 14 /* Color (high bit) */
> ^I have tried spaces and a tab here
> #define PERS(ch, vict) (CAN_SEE(vict, ch) ? GET_NAME(ch) : "someone")
>
comm.c:964 color = (PRF_FLAGGED(ch, PRF_COLOR_1 || PRF_COLOR_2) ? 1 :
0);
This line uses the PRF_FLAGGED macro, which in turn uses about 3 other
macros. What it comes down to is a bitwise AND (&) checking against the
players preferences, which is a bitvector.
If I am wrong about this, I apologize. Hope this helps.
throck
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