On Sat, 17 Oct 1998, Del Minturn wrote:
> add_hp = con_app[GET_CON(ch)].hitp;
>
>The line above is similar to :
>
> GET_PRACTICES(ch) += MAX(2, wis_app[GET_WIS(ch)].bonus);
[...]
> {0}, /* wis = 0 */
> {0}, /* wis = 1 */
> {0},
[...]
>However some of the other _app's have more than one variable as in
>the add_hp above has con_app:
> {-4, 20}, /* con = 0 */
> {-3, 25}, /* con = 1 */
> {-2, 30},
> .
> .
>
>My question is.. What is the difference and how does the con_app work?
Difference being the con_app is used for hitpoint modifiers so the table
should be taken verbatim. The wisdom code gives at least 2 or the bonus in
the table.
>Has anyone changed this to vary the mana over the levels???
It does vary, number() returns a random number. :)
--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard
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