> there is such a thing as a mob/object proto and mob/object index. on
> game bootup, all unique mobs/objs (in all zones) are created and loaded
> into memory in a table(array of structs) called(strangely enough)
>.........................
This is exactly what I was looking for - thanks....
Dan.
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST