Re: nutritional facts

From: Mulder (mulder@CLOUD9.NET)
Date: 10/25/98


Thanks :) I've already done it on my MUD, but I was just making a suggestion
for circlemud.
I know the point is not to make circle a bloat mud, but I dont think this
would make mud imps less likely to make their mud original

-----Original Message-----
From: Mark A. Heilpern <heilpern@MINDSPRING.COM>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Sunday, October 25, 1998 11:22 AM
Subject: Re:  nutritional facts


>At 04:49 AM 10/24/98 -0400, you wrote:
>>sort of weird how you can have a piece of bread lying on the ground for 7
>>mud weeks and nothing happening to it. why not make food become
>>rancid/poisonous after awhile perhaps? maybe decompose too? it wouldnt
hurt
>>to make this an optional feature in circlemud
>>
>
>I addressed this in my mud, but am not prepared to provide a patch for what
>I did. Here's a description though.... each object in my mud can have an
>initial
>timer value stored in the obj file. They also have a set of timer flags
>which include:
>load, disappear, and I forget what else :) There is also an array of
>arguments.
>So, the bread in my mud has both the load and disappear flags. load uses an
>argument to indicate what object will be loaded (to the same
character/room/
>container as the "loading" item). After some amount of time, bread loads a
>new,
>deteriorated bread, and also disappears.
>
>Hope this is helpful.....


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