> Just a thing for thought... a good project for some newbie coders who want obj
> affects might be to use the rent per/day obj stat as a spell # for spell
> affects. This is what I did..then just update OLC to bring up the spell list
> and stuff for that input.
Yea, that is a good suggestion, esp if your mud doesn't charge
rent, a rent/day field is kinda useless. I changed to to an "object
level", so to speak. For a magical item, I use it as the target number
for a mage's "dispel magic". For a weapon, it is the level of the
original forger, used to determine a player's sucess at re-forging to make
it stronger.
Lots of ideas to come up with. :)
--
-AxL, axl@wpcr.plymouth.edu - Ass't GM, Sysop, RPM Director, WPCR, 91.7 FM
"Discriminate against the next fashion sucker you meet....it's a raver!"
- Ec8or, Digital Hardcore Records
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