Re: [bpl14] [win98] linkload

From: Scorn (scorn@rmi.net)
Date: 11/15/98


yeah i found the problem in the code it was crash_loading the player
before it put them in a room soo they were in fact NOWHERE.
so i changed the order and had it put them in the room then crash_load
them.
Thanks

>I'll bet you have autoeq patched in.  What you're going to need to do,
>is in the linkload snippet, place the char_to_room(vict, ch->in_room);
>(I think that's what it looks like) before pretty much everything else.
>As soon as it realizes that the player exists, and the character
>linkloading them can, then have them be placed in that room.  If
>that's not the problem, I don't have a clue.


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST