yeah i found the problem in the code it was crash_loading the player
before it put them in a room soo they were in fact NOWHERE.
so i changed the order and had it put them in the room then crash_load
them.
Thanks
>I'll bet you have autoeq patched in. What you're going to need to do,
>is in the linkload snippet, place the char_to_room(vict, ch->in_room);
>(I think that's what it looks like) before pretty much everything else.
>As soon as it realizes that the player exists, and the character
>linkloading them can, then have them be placed in that room. If
>that's not the problem, I don't have a clue.
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